<ch31_m3g_ft.xml>
 <crew>
  <commander>radioman</commander>
  <driver>
  </driver>
  <gunner>
  </gunner>
  <loader>
  </loader>
 </crew>
 <speedLimits>
  <forward>55</forward>
  <backward>12</backward>
 </speedLimits>
 <invisibility>
  <moving>0.187</moving>
  <still>0.312</still>
  <camouflageBonus>0.04</camouflageBonus>
  <camouflageNetBonus>0.15</camouflageNetBonus>
  <firePenalty>0.468</firePenalty>
 </invisibility>
 <repairCost>5.2</repairCost>
 <crewXpFactor>1.0</crewXpFactor>
 <camouflage>
  <priceFactor>0.6</priceFactor>
  <tiling>1 1 0 0</tiling>
  <exclusionMask>
  </exclusionMask>
 </camouflage>
 <hull>
  <armor>
   <armor_1>25.4</armor_1>
   <armor_2>44.5</armor_2>
   <armor_3>25.4</armor_3>
   <armor_4>25.4</armor_4>
   <armor_5>12.7</armor_5>
   <armor_6>9.5</armor_6>
   <armor_7>38.1</armor_7>
   <armor_8>6.4</armor_8>
  </armor>
  <primaryArmor>armor_1 armor_3 armor_4</primaryArmor>
  <weight>8274</weight>
  <maxHealth>128</maxHealth>
  <ammoBayHealth>
   <maxHealth>110</maxHealth>
   <maxRegenHealth>70</maxRegenHealth>
   <repairCost>1.0</repairCost>
  </ammoBayHealth>
  <fakeTurrets>
   <lobby>0</lobby>
   <battle>0</battle>
  </fakeTurrets>
  <models>
   <undamaged>vehicles/chinese/Ch31_M3G_FT/normal/lod0/Hull.model</undamaged>
   <destroyed>vehicles/chinese/Ch31_M3G_FT/crash/lod0/Hull.model</destroyed>
   <exploded>vehicles/chinese/Ch31_M3G_FT/crash/lod0/Hull.model</exploded>
  </models>
  <swinging>
   <lodDist>FAR</lodDist>
   <pitchParams>0.28 36.00 0.38 1.00 0.05 0.32</pitchParams>
   <rollParams>1.00 0.28 36.00 0.38 1.00 0.05 0.32</rollParams>
   <sensitivityToImpulse>0.64</sensitivityToImpulse>
  </swinging>
  <exhaust>
   <pixie>gas_medium</pixie>
   <nodes>HP_Track_Exhaus_1</nodes>
  </exhaust>
  <turretPositions>
   <turret>0.000045 0.638855 0.988396</turret>
  </turretPositions>
  <hitTester>
   <collisionModelServer>vehicles/chinese/Ch31_M3G_FT/collision/Hull.model</collisionModelServer>
   <collisionModelClient>vehicles/chinese/Ch31_M3G_FT/collision_client/Hull.model</collisionModelClient>
  </hitTester>
  <emblemSlots>
   <clan>
    <rayStart>-0.0471802 0.434101 1.46863</rayStart>
    <rayEnd>-0.0471801 0.284725 1.33564</rayEnd>
    <rayUp>0.000000 0.000000 -1</rayUp>
    <size>0.3</size>
    <hideIfDamaged>false</hideIfDamaged>
   </clan>
   <player>
    <rayStart>-1.25731 0.532057 0.544429</rayStart>
    <rayEnd>-1.06935 0.46373 0.544432</rayEnd>
    <rayUp>0.000000 1 0.000000</rayUp>
    <size>0.3</size>
    <hideIfDamaged>true</hideIfDamaged>
   </player>
   <player>
    <rayStart>1.25731 0.532057 0.544429</rayStart>
    <rayEnd>1.06935 0.46373 0.544432</rayEnd>
    <rayUp>0.000000 1 0.000000</rayUp>
    <size>0.3</size>
    <hideIfDamaged>false</hideIfDamaged>
    <isMirrored>true</isMirrored>
   </player>
   <inscription>
    <rayStart>-1.26286 0.516604 -0.826371</rayStart>
    <rayEnd>-1.0749 0.448263 -0.826372</rayEnd>
    <rayUp>0.000000 1 0.000000</rayUp>
    <size>0.771</size>
    <hideIfDamaged>false</hideIfDamaged>
   </inscription>
   <inscription>
    <rayStart>1.26286 0.516604 -0.826371</rayStart>
    <rayEnd>1.0749 0.448263 -0.826372</rayEnd>
    <rayUp>0.000000 1 0.000000</rayUp>
    <size>0.771</size>
    <hideIfDamaged>false</hideIfDamaged>
   </inscription>
  </emblemSlots>
  <hangarShadowTexture>vehicles/chinese/Ch31_M3G_FT/M3G_FT_HangarShadowMap.dds</hangarShadowTexture>
  <camouflage>
   <tiling>5 5 0.000000 0.000000</tiling>
  </camouflage>
 </hull>
 <chassis>
  <Chassis_Ch31_M3G_FT>
   <userString>#china_vehicles:Chassis_Ch31_M3G_FT</userString>
   <tags>
   </tags>
   <level>2</level>
   <price>550</price>
   <armor>
    <leftTrack>10</leftTrack>
    <rightTrack>10</rightTrack>
   </armor>
   <weight>3000</weight>
   <maxLoad>13500</maxLoad>
   <terrainResistance>1.8 2.1 2.9</terrainResistance>
   <brakeForce>13000</brakeForce>
   <rotationIsAroundCenter>true</rotationIsAroundCenter>
   <rotationSpeed>36</rotationSpeed>
   <shotDispersionFactors>
    <vehicleMovement>0.3</vehicleMovement>
    <vehicleRotation>0.3</vehicleRotation>
   </shotDispersionFactors>
   <bulkHealthFactor>3.0</bulkHealthFactor>
   <maxHealth>60</maxHealth>
   <maxRegenHealth>45</maxRegenHealth>
   <repairCost>5.0</repairCost>
   <unlocks>
    <chassis>Chassis_Ch31_M3G_FT_2<cost>320</cost></chassis>
   </unlocks>
   <models>
    <undamaged>vehicles/chinese/Ch31_M3G_FT/normal/lod0/Chassis.model</undamaged>
    <destroyed>vehicles/chinese/Ch31_M3G_FT/crash/lod0/Chassis.model</destroyed>
    <exploded>vehicles/chinese/Ch31_M3G_FT/crash/lod0/Chassis.model</exploded>
   </models>
   <traces>
    <lodDist>FAR</lodDist>
    <size>0.35 0.3</size>
    <bufferPrefs>mediumTank</bufferPrefs>
    <textureSet>usa_02</textureSet>
   </traces>
   <tracks>
    <lodDist>MEDIUM_TRACK</lodDist>
    <leftMaterial>track_mat_L_skinned</leftMaterial>
    <rightMaterial>track_mat_R_skinned</rightMaterial>
    <textureScale>-1.9</textureScale>
   </tracks>
   <AODecals>
    <decal>
     <transform>
      <row0>3.146490 0.000000 0.000000</row0>
      <row1>0.000000 1.342020 0.000000</row1>
      <row2>0.000000 0.000000 4.962400</row2>
      <row3>0.000732 -0.000003 -0.000080</row3>
     </transform>
    </decal>
   </AODecals>
   <wheels>
    <lodDist>MEDIUM</lodDist>
    <wheel>
     <isLeft>true</isLeft>
     <isLeading>true</isLeading>
     <name>WD_L0</name>
     <radius>0.329924</radius>
     <syncAngle>25.7143</syncAngle>
    </wheel>
    <group>
     <isLeft>true</isLeft>
     <template>WD_L</template>
     <radius>0.109561</radius>
     <startIndex>1</startIndex>
     <count>2</count>
    </group>
    <wheel>
     <isLeft>true</isLeft>
     <isLeading>true</isLeading>
     <name>WD_L3</name>
     <radius>0.109561</radius>
     <syncAngle>60</syncAngle>
    </wheel>
    <group>
     <isLeft>true</isLeft>
     <template>W_L</template>
     <radius>0.255682</radius>
     <startIndex>0</startIndex>
     <count>4</count>
    </group>
    <wheel>
     <isLeft>true</isLeft>
     <isLeading>false</isLeading>
     <name>W_L4</name>
     <radius>0.381</radius>
    </wheel>
    <wheel>
     <isLeft>false</isLeft>
     <isLeading>true</isLeading>
     <name>WD_R0</name>
     <radius>0.329924</radius>
     <syncAngle>25.7143</syncAngle>
    </wheel>
    <group>
     <isLeft>false</isLeft>
     <template>WD_R</template>
     <radius>0.109561</radius>
     <startIndex>1</startIndex>
     <count>2</count>
    </group>
    <wheel>
     <isLeft>false</isLeft>
     <isLeading>true</isLeading>
     <name>WD_R3</name>
     <radius>0.109561</radius>
     <syncAngle>60</syncAngle>
    </wheel>
    <group>
     <isLeft>false</isLeft>
     <template>W_R</template>
     <radius>0.255682</radius>
     <startIndex>0</startIndex>
     <count>4</count>
    </group>
    <wheel>
     <isLeft>false</isLeft>
     <isLeading>false</isLeading>
     <name>W_R4</name>
     <radius>0.381</radius>
    </wheel>
   </wheels>
   <drivingWheels>WD_L0 WD_L3</drivingWheels>
   <effects>
    <lodDist>MEDIUM</lodDist>
    <mud>mediumTankMud</mud>
   </effects>
   <wwsoundPC>treads_type_pc</wwsoundPC>
   <wwsoundNPC>trds_med_npc</wwsoundNPC>
   <hullPosition>0.000000 0.931483 0.000000</hullPosition>
   <hitTester>
    <collisionModelServer>vehicles/chinese/Ch31_M3G_FT/collision/Chassis.model</collisionModelServer>
    <collisionModelClient>vehicles/chinese/Ch31_M3G_FT/collision_client/Chassis.model</collisionModelClient>
   </hitTester>
   <topRightCarryingPoint>0.957665 1.32133</topRightCarryingPoint>
   <maxClimbAngle>25</maxClimbAngle>
   <navmeshGirth>6.0</navmeshGirth>
   <groundNodes>
    <group>
     <template>Track_L</template>
     <startIndex>0</startIndex>
     <count>5</count>
     <isLeft>true</isLeft>
     <minOffset>-0.08</minOffset>
     <maxOffset>0.06</maxOffset>
    </group>
    <group>
     <template>Track_R</template>
     <startIndex>0</startIndex>
     <count>5</count>
     <isLeft>false</isLeft>
     <minOffset>-0.08</minOffset>
     <maxOffset>0.06</maxOffset>
    </group>
   </groundNodes>
   <splineDesc>
    <segmentModelLeft>vehicles/chinese/Ch31_M3G_FT/track/segment_1.model</segmentModelLeft>
    <segmentModelRight>vehicles/chinese/Ch31_M3G_FT/track/segment_1.model</segmentModelRight>
    <segment2ModelLeft>vehicles/chinese/Ch31_M3G_FT/track/segment_2.model</segment2ModelLeft>
    <segment2ModelRight>vehicles/chinese/Ch31_M3G_FT/track/segment_2.model</segment2ModelRight>
    <left>vehicles/chinese/Ch31_M3G_FT/track/left.track</left>
    <right>vehicles/chinese/Ch31_M3G_FT/track/right.track</right>
    <segmentLength>0.124</segmentLength>
    <segmentOffset>0.135</segmentOffset>
    <segment2Offset>0.062</segment2Offset>
    <lodDist>MEDIUM</lodDist>
    <atlas>
     <UTiles>1</UTiles>
     <VTiles>1</VTiles>
    </atlas>
   </splineDesc>
   <trackThickness>-0.0173</trackThickness>
   <trackNodes>
    <enable>true</enable>
    <linkBones>false</linkBones>
    <maxAmplitude>0.05</maxAmplitude>
    <maxOffset>0.05</maxOffset>
    <gravity>-9.8</gravity>
    <elasticity>1100</elasticity>
    <damping>2</damping>
    <node>
     <isLeft>true</isLeft>
     <name>Track_VD_L0</name>
     <forwardElastK>1</forwardElastK>
     <backwardElastK>2</backwardElastK>
    </node>
    <node>
     <isLeft>false</isLeft>
     <name>Track_VD_R0</name>
     <forwardElastK>1</forwardElastK>
     <backwardElastK>2</backwardElastK>
    </node>
    <node>
     <isLeft>true</isLeft>
     <name>Track_VT_L0</name>
     <forwardElastK>2.5</forwardElastK>
     <backwardElastK>1</backwardElastK>
     <offset>-0.036</offset>
    </node>
    <node>
     <isLeft>true</isLeft>
     <name>Track_VT_L1</name>
     <forwardElastK>2</forwardElastK>
     <backwardElastK>1</backwardElastK>
     <offset>-0.036</offset>
    </node>
    <node>
     <isLeft>true</isLeft>
     <name>Track_VT_L2</name>
     <forwardElastK>1.5</forwardElastK>
     <backwardElastK>1</backwardElastK>
     <offset>-0.036</offset>
    </node>
    <node>
     <isLeft>true</isLeft>
     <name>Track_VT_L3</name>
     <forwardElastK>1.5</forwardElastK>
     <backwardElastK>1</backwardElastK>
     <offset>-0.036</offset>
    </node>
    <node>
     <isLeft>false</isLeft>
     <name>Track_VT_R0</name>
     <forwardElastK>2.5</forwardElastK>
     <backwardElastK>1</backwardElastK>
     <offset>-0.036</offset>
    </node>
    <node>
     <isLeft>false</isLeft>
     <name>Track_VT_R1</name>
     <forwardElastK>2</forwardElastK>
     <backwardElastK>1</backwardElastK>
     <offset>-0.036</offset>
    </node>
    <node>
     <isLeft>false</isLeft>
     <name>Track_VT_R2</name>
     <forwardElastK>1.5</forwardElastK>
     <backwardElastK>1</backwardElastK>
     <offset>-0.036</offset>
    </node>
    <node>
     <isLeft>false</isLeft>
     <name>Track_VT_R3</name>
     <forwardElastK>1.5</forwardElastK>
     <backwardElastK>1</backwardElastK>
     <offset>-0.036</offset>
    </node>
   </trackNodes>
  </Chassis_Ch31_M3G_FT>
  <Chassis_Ch31_M3G_FT_2>
   <userString>#china_vehicles:Chassis_Ch31_M3G_FT_2</userString>
   <tags>
   </tags>
   <level>3</level>
   <price>1760</price>
   <armor>
    <leftTrack>10</leftTrack>
    <rightTrack>10</rightTrack>
   </armor>
   <weight>3000</weight>
   <maxLoad>15000</maxLoad>
   <terrainResistance>1.7 1.9 2.7</terrainResistance>
   <brakeForce>13000</brakeForce>
   <rotationIsAroundCenter>true</rotationIsAroundCenter>
   <rotationSpeed>40</rotationSpeed>
   <shotDispersionFactors>
    <vehicleMovement>0.22</vehicleMovement>
    <vehicleRotation>0.22</vehicleRotation>
   </shotDispersionFactors>
   <bulkHealthFactor>3.0</bulkHealthFactor>
   <maxHealth>70</maxHealth>
   <maxRegenHealth>55</maxRegenHealth>
   <repairCost>5.0</repairCost>
   <models>
    <undamaged>vehicles/chinese/Ch31_M3G_FT/normal/lod0/Chassis.model</undamaged>
    <destroyed>vehicles/chinese/Ch31_M3G_FT/crash/lod0/Chassis.model</destroyed>
    <exploded>vehicles/chinese/Ch31_M3G_FT/crash/lod0/Chassis.model</exploded>
   </models>
   <traces>
    <lodDist>FAR</lodDist>
    <bufferPrefs>mediumTank</bufferPrefs>
    <textureSet>usa_02</textureSet>
    <size>0.35 0.3</size>
   </traces>
   <tracks>
    <lodDist>MEDIUM_TRACK</lodDist>
    <leftMaterial>track_mat_L_skinned</leftMaterial>
    <rightMaterial>track_mat_R_skinned</rightMaterial>
    <textureScale>-1.9</textureScale>
   </tracks>
   <AODecals>
    <decal>
     <transform>
      <row0>3.146490 0.000000 0.000000</row0>
      <row1>0.000000 1.342020 0.000000</row1>
      <row2>0.000000 0.000000 4.962400</row2>
      <row3>0.000732 -0.000003 -0.000080</row3>
     </transform>
    </decal>
   </AODecals>
   <wheels>
    <lodDist>MEDIUM</lodDist>
    <wheel>
     <isLeft>true</isLeft>
     <isLeading>true</isLeading>
     <name>WD_L0</name>
     <radius>0.329924</radius>
     <syncAngle>25.7143</syncAngle>
    </wheel>
    <group>
     <isLeft>true</isLeft>
     <template>WD_L</template>
     <radius>0.109561</radius>
     <startIndex>1</startIndex>
     <count>2</count>
    </group>
    <wheel>
     <isLeft>true</isLeft>
     <isLeading>true</isLeading>
     <name>WD_L3</name>
     <radius>0.109561</radius>
     <syncAngle>60</syncAngle>
    </wheel>
    <group>
     <isLeft>true</isLeft>
     <template>W_L</template>
     <radius>0.255682</radius>
     <startIndex>0</startIndex>
     <count>4</count>
    </group>
    <wheel>
     <isLeft>true</isLeft>
     <isLeading>false</isLeading>
     <name>W_L4</name>
     <radius>0.381</radius>
    </wheel>
    <wheel>
     <isLeft>false</isLeft>
     <isLeading>true</isLeading>
     <name>WD_R0</name>
     <radius>0.329924</radius>
     <syncAngle>25.7143</syncAngle>
    </wheel>
    <group>
     <isLeft>false</isLeft>
     <template>WD_R</template>
     <radius>0.109561</radius>
     <startIndex>1</startIndex>
     <count>2</count>
    </group>
    <wheel>
     <isLeft>false</isLeft>
     <isLeading>true</isLeading>
     <name>WD_R3</name>
     <radius>0.109561</radius>
     <syncAngle>60</syncAngle>
    </wheel>
    <group>
     <isLeft>false</isLeft>
     <template>W_R</template>
     <radius>0.255682</radius>
     <startIndex>0</startIndex>
     <count>4</count>
    </group>
    <wheel>
     <isLeft>false</isLeft>
     <isLeading>false</isLeading>
     <name>W_R4</name>
     <radius>0.381</radius>
    </wheel>
   </wheels>
   <drivingWheels>WD_L0 WD_L3</drivingWheels>
   <effects>
    <lodDist>MEDIUM</lodDist>
    <mud>mediumTankMud</mud>
   </effects>
   <wwsoundPC>treads_type_pc</wwsoundPC>
   <wwsoundNPC>trds_med_npc</wwsoundNPC>
   <hullPosition>0.000000 0.931483 0.000000</hullPosition>
   <hitTester>
    <collisionModelServer>vehicles/chinese/Ch31_M3G_FT/collision/Chassis.model</collisionModelServer>
    <collisionModelClient>vehicles/chinese/Ch31_M3G_FT/collision_client/Chassis.model</collisionModelClient>
   </hitTester>
   <topRightCarryingPoint>0.957665 1.32133</topRightCarryingPoint>
   <maxClimbAngle>25</maxClimbAngle>
   <navmeshGirth>6.0</navmeshGirth>
   <groundNodes>
    <group>
     <template>Track_L</template>
     <startIndex>0</startIndex>
     <count>5</count>
     <isLeft>true</isLeft>
     <minOffset>-0.08</minOffset>
     <maxOffset>0.06</maxOffset>
    </group>
    <group>
     <template>Track_R</template>
     <startIndex>0</startIndex>
     <count>5</count>
     <isLeft>false</isLeft>
     <minOffset>-0.08</minOffset>
     <maxOffset>0.06</maxOffset>
    </group>
   </groundNodes>
   <splineDesc>
    <segmentModelLeft>vehicles/chinese/Ch31_M3G_FT/track/segment_1.model</segmentModelLeft>
    <segmentModelRight>vehicles/chinese/Ch31_M3G_FT/track/segment_1.model</segmentModelRight>
    <segment2ModelLeft>vehicles/chinese/Ch31_M3G_FT/track/segment_2.model</segment2ModelLeft>
    <segment2ModelRight>vehicles/chinese/Ch31_M3G_FT/track/segment_2.model</segment2ModelRight>
    <left>vehicles/chinese/Ch31_M3G_FT/track/left.track</left>
    <right>vehicles/chinese/Ch31_M3G_FT/track/right.track</right>
    <segmentLength>0.124</segmentLength>
    <segmentOffset>0.135</segmentOffset>
    <segment2Offset>0.062</segment2Offset>
    <lodDist>MEDIUM</lodDist>
    <atlas>
     <UTiles>1</UTiles>
     <VTiles>1</VTiles>
    </atlas>
   </splineDesc>
   <trackThickness>-0.0173</trackThickness>
   <trackNodes>
    <enable>true</enable>
    <linkBones>false</linkBones>
    <maxAmplitude>0.05</maxAmplitude>
    <maxOffset>0.05</maxOffset>
    <gravity>-9.8</gravity>
    <elasticity>1100</elasticity>
    <damping>2</damping>
    <node>
     <isLeft>true</isLeft>
     <name>Track_VD_L0</name>
     <forwardElastK>1</forwardElastK>
     <backwardElastK>2</backwardElastK>
    </node>
    <node>
     <isLeft>false</isLeft>
     <name>Track_VD_R0</name>
     <forwardElastK>1</forwardElastK>
     <backwardElastK>2</backwardElastK>
    </node>
    <node>
     <isLeft>true</isLeft>
     <name>Track_VT_L0</name>
     <forwardElastK>2.5</forwardElastK>
     <backwardElastK>1</backwardElastK>
     <offset>-0.036</offset>
    </node>
    <node>
     <isLeft>true</isLeft>
     <name>Track_VT_L1</name>
     <forwardElastK>2</forwardElastK>
     <backwardElastK>1</backwardElastK>
     <offset>-0.036</offset>
    </node>
    <node>
     <isLeft>true</isLeft>
     <name>Track_VT_L2</name>
     <forwardElastK>1.5</forwardElastK>
     <backwardElastK>1</backwardElastK>
     <offset>-0.036</offset>
    </node>
    <node>
     <isLeft>true</isLeft>
     <name>Track_VT_L3</name>
     <forwardElastK>1.5</forwardElastK>
     <backwardElastK>1</backwardElastK>
     <offset>-0.036</offset>
    </node>
    <node>
     <isLeft>false</isLeft>
     <name>Track_VT_R0</name>
     <forwardElastK>2.5</forwardElastK>
     <backwardElastK>1</backwardElastK>
     <offset>-0.036</offset>
    </node>
    <node>
     <isLeft>false</isLeft>
     <name>Track_VT_R1</name>
     <forwardElastK>2</forwardElastK>
     <backwardElastK>1</backwardElastK>
     <offset>-0.036</offset>
    </node>
    <node>
     <isLeft>false</isLeft>
     <name>Track_VT_R2</name>
     <forwardElastK>1.5</forwardElastK>
     <backwardElastK>1</backwardElastK>
     <offset>-0.036</offset>
    </node>
    <node>
     <isLeft>false</isLeft>
     <name>Track_VT_R3</name>
     <forwardElastK>1.5</forwardElastK>
     <backwardElastK>1</backwardElastK>
     <offset>-0.036</offset>
    </node>
   </trackNodes>
  </Chassis_Ch31_M3G_FT_2>
 </chassis>
 <turrets0>
  <Turret_1_Ch31_M3G_FT>
   <ceilless>true</ceilless>
   <userString>#china_vehicles:Turret_1_Ch31_M3G_FT</userString>
   <tags>cannotDetach</tags>
   <level>3</level>
   <price>100</price>
   <notInShop>true</notInShop>
   <armor>
    <armor_1>9</armor_1>
    <armor_2>5</armor_2>
    <armor_8>0</armor_8>
   </armor>
   <primaryArmor>armor_1 armor_1 armor_1</primaryArmor>
   <weight>100</weight>
   <maxHealth>32</maxHealth>
   <rotationSpeed>40</rotationSpeed>
   <turretRotatorHealth>
    <maxHealth>70</maxHealth>
    <maxRegenHealth>35</maxRegenHealth>
    <repairCost>1.0</repairCost>
   </turretRotatorHealth>
   <circularVisionRadius>310</circularVisionRadius>
   <surveyingDeviceHealth>
    <maxHealth>50</maxHealth>
    <maxRegenHealth>25</maxRegenHealth>
    <repairCost>1.0</repairCost>
   </surveyingDeviceHealth>
   <guns>
    <_57mm_ZiS_2>shared<maxAmmo>52</maxAmmo><armor><armor_1>9<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_1><armor_2>5<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_2><armor_3>5</armor_3><armor_4>5</armor_4><gun>10</gun><gunBreech>0</gunBreech></armor><turretYawLimits>-15 15</turretYawLimits><pitchLimits><minPitch>0 -15 1 -15</minPitch><maxPitch>0 5 1 5</maxPitch></pitchLimits><invisibilityFactorAtShot>0.266</invisibilityFactorAtShot><shotDispersionRadius>0.42</shotDispersionRadius><reloadTime>3.3</reloadTime><aimingTime>2.3</aimingTime><shotDispersionFactors><turretRotation>0.12</turretRotation><afterShot>4.0</afterShot><whileGunDamaged>2.0</whileGunDamaged></shotDispersionFactors><unlocks><gun>_76mm_ZiS_3<cost>2850</cost></gun></unlocks><models><undamaged>vehicles/chinese/Ch31_M3G_FT/normal/lod0/Gun_01.model</undamaged><destroyed>vehicles/chinese/Ch31_M3G_FT/crash/lod0/Gun_01.model</destroyed><exploded>vehicles/chinese/Ch31_M3G_FT/crash/lod0/Gun_01.model</exploded></models><hitTester><collisionModelServer>vehicles/chinese/Ch31_M3G_FT/collision/Gun_01.model</collisionModelServer><collisionModelClient>vehicles/chinese/Ch31_M3G_FT/collision_client/Gun_01.model</collisionModelClient></hitTester><recoil><recoilEffect>medium</recoilEffect><lodDist>MEDIUM</lodDist><amplitude>0.3</amplitude></recoil><camouflage><tiling>2 2 0.000000 0.000000</tiling></camouflage></_57mm_ZiS_2>
   </guns>
   <models>
    <undamaged>vehicles/chinese/Ch31_M3G_FT/normal/lod0/Turret_01.model</undamaged>
    <destroyed>vehicles/chinese/Ch31_M3G_FT/crash/lod0/Turret_01.model</destroyed>
    <exploded>vehicles/chinese/Ch31_M3G_FT/crash/lod0/Turret_01.model</exploded>
   </models>
   <hitTester>
    <collisionModelServer>vehicles/chinese/Ch31_M3G_FT/collision/Turret_01.model</collisionModelServer>
    <collisionModelClient>vehicles/chinese/Ch31_M3G_FT/collision_client/Turret_01.model</collisionModelClient>
   </hitTester>
   <gunPosition>0.000000 0.204359 -0.132784</gunPosition>
   <emblemSlots>
   </emblemSlots>
   <wwturretRotatorSoundManual>tur_mech_trav</wwturretRotatorSoundManual>
   <showEmblemsOnGun>false</showEmblemsOnGun>
   <physicsShape>1.048 0.070 1.000 0.000 1.104 0.053 0.477 0.000 0.702 0.500 0.000 0.500 0.383 0.153 0.661</physicsShape>
   <camouflage>
    <tiling>2.6 1.3 0.000000 0.000000</tiling>
   </camouflage>
  </Turret_1_Ch31_M3G_FT>
  <Turret_2_Ch31_M3G_FT>
   <ceilless>true</ceilless>
   <userString>#china_vehicles:Turret_2_Ch31_M3G_FT</userString>
   <tags>cannotDetach</tags>
   <level>3</level>
   <price>100</price>
   <notInShop>true</notInShop>
   <armor>
    <armor_1>10</armor_1>
    <armor_2>5</armor_2>
    <armor_8>0</armor_8>
   </armor>
   <primaryArmor>armor_1 armor_1 armor_1</primaryArmor>
   <weight>100</weight>
   <maxHealth>32</maxHealth>
   <rotationSpeed>40</rotationSpeed>
   <turretRotatorHealth>
    <maxHealth>70</maxHealth>
    <maxRegenHealth>35</maxRegenHealth>
    <repairCost>1.0</repairCost>
   </turretRotatorHealth>
   <circularVisionRadius>310</circularVisionRadius>
   <surveyingDeviceHealth>
    <maxHealth>50</maxHealth>
    <maxRegenHealth>25</maxRegenHealth>
    <repairCost>1.0</repairCost>
   </surveyingDeviceHealth>
   <invisibilityFactor>0.931</invisibilityFactor>
   <guns>
    <_76mm_ZiS_3>shared<maxAmmo>40</maxAmmo><unlocks><vehicle>Ch32_SU-76G_FT<cost>3100</cost></vehicle></unlocks><armor><armor_1>10<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_1><armor_2>5<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_2><armor_3>5</armor_3><armor_4>5</armor_4><gun>10</gun><gunBreech>0</gunBreech></armor><turretYawLimits>-15 15</turretYawLimits><pitchLimits><minPitch>0 -15 1 -15</minPitch><maxPitch>0 5 1 5</maxPitch></pitchLimits><invisibilityFactorAtShot>0.247</invisibilityFactorAtShot><shotDispersionRadius>0.38</shotDispersionRadius><reloadTime>5</reloadTime><aimingTime>1.9</aimingTime><shotDispersionFactors><turretRotation>0.12</turretRotation><afterShot>4.0</afterShot><whileGunDamaged>2.0</whileGunDamaged></shotDispersionFactors><models><undamaged>vehicles/chinese/Ch31_M3G_FT/normal/lod0/Gun_02.model</undamaged><destroyed>vehicles/chinese/Ch31_M3G_FT/crash/lod0/Gun_02.model</destroyed><exploded>vehicles/chinese/Ch31_M3G_FT/crash/lod0/Gun_02.model</exploded></models><hitTester><collisionModelServer>vehicles/chinese/Ch31_M3G_FT/collision/Gun_02.model</collisionModelServer><collisionModelClient>vehicles/chinese/Ch31_M3G_FT/collision_client/Gun_02.model</collisionModelClient></hitTester><recoil><recoilEffect>medium</recoilEffect><lodDist>MEDIUM</lodDist><amplitude>0.3</amplitude></recoil><camouflage><tiling>2 2 0.000000 0.000000</tiling></camouflage></_76mm_ZiS_3>
   </guns>
   <models>
    <undamaged>vehicles/chinese/Ch31_M3G_FT/normal/lod0/Turret_02.model</undamaged>
    <destroyed>vehicles/chinese/Ch31_M3G_FT/crash/lod0/Turret_02.model</destroyed>
    <exploded>vehicles/chinese/Ch31_M3G_FT/crash/lod0/Turret_02.model</exploded>
   </models>
   <hitTester>
    <collisionModelServer>vehicles/chinese/Ch31_M3G_FT/collision/Turret_02.model</collisionModelServer>
    <collisionModelClient>vehicles/chinese/Ch31_M3G_FT/collision_client/Turret_02.model</collisionModelClient>
   </hitTester>
   <gunPosition>0.000000 0.204359 -0.132784</gunPosition>
   <emblemSlots>
   </emblemSlots>
   <wwturretRotatorSoundManual>tur_mech_trav</wwturretRotatorSoundManual>
   <showEmblemsOnGun>false</showEmblemsOnGun>
   <physicsShape>1.048 0.070 1.000 0.000 1.026 0.022 0.477 0.000 0.702 0.500 0.000 0.500 0.543 0.291 0.661</physicsShape>
   <camouflage>
    <tiling>2.6 1.3 0.000000 0.000000</tiling>
   </camouflage>
  </Turret_2_Ch31_M3G_FT>
 </turrets0>
 <engines>
  <Continental_W670_9A>shared<unlocks><engine>Twin_Cadillac_42Gseries<cost>540</cost></engine></unlocks></Continental_W670_9A>
  <Twin_Cadillac_42Gseries>shared</Twin_Cadillac_42Gseries>
 </engines>
 <fuelTanks>
  <Medium>shared</Medium>
 </fuelTanks>
 <radios>
  <SCR_210>shared<unlocks><radio>SCR_508<cost>1300</cost></radio></unlocks></SCR_210>
  <SCR_508>shared</SCR_508>
 </radios>
 <clientAdjustmentFactors>
 </clientAdjustmentFactors>
 <physics>
  <detailed>
   <engines>
    <Continental_W670_9A>
     <smplEnginePower>280</smplEnginePower>
    </Continental_W670_9A>
    <Twin_Cadillac_42Gseries>
     <smplEnginePower>310</smplEnginePower>
    </Twin_Cadillac_42Gseries>
   </engines>
   <chassis>
    <Chassis_Ch31_M3G_FT>
     <grounds>
      <ground>
       <medium>
        <rollingFriction>0.16905</rollingFriction>
       </medium>
      </ground>
      <sand>
       <medium>
        <rollingFriction>0.16905</rollingFriction>
       </medium>
      </sand>
      <wood>
       <medium>
        <rollingFriction>0.16905</rollingFriction>
       </medium>
      </wood>
      <snow>
       <medium>
        <rollingFriction>0.16905</rollingFriction>
       </medium>
      </snow>
      <stone>
       <medium>
        <rollingFriction>0.16905</rollingFriction>
       </medium>
      </stone>
      <metal>
       <medium>
        <rollingFriction>0.16905</rollingFriction>
       </medium>
      </metal>
     </grounds>
    </Chassis_Ch31_M3G_FT>
    <Chassis_Ch31_M3G_FT_2>
     <grounds>
      <ground>
       <medium>
        <rollingFriction>0.15295</rollingFriction>
       </medium>
      </ground>
      <sand>
       <medium>
        <rollingFriction>0.15295</rollingFriction>
       </medium>
      </sand>
      <wood>
       <medium>
        <rollingFriction>0.15295</rollingFriction>
       </medium>
      </wood>
      <snow>
       <medium>
        <rollingFriction>0.15295</rollingFriction>
       </medium>
      </snow>
      <stone>
       <medium>
        <rollingFriction>0.15295</rollingFriction>
       </medium>
      </stone>
      <metal>
       <medium>
        <rollingFriction>0.15295</rollingFriction>
       </medium>
      </metal>
     </grounds>
    </Chassis_Ch31_M3G_FT_2>
   </chassis>
  </detailed>
 </physics>
 <effects>
  <collision>
  </collision>
  <damagedStateGroup>medium</damagedStateGroup>
 </effects>
 <emblems>
  <default>china_star</default>
  <lodDist>MEDIUM</lodDist>
  <alpha>0.82</alpha>
 </emblems>
</ch31_m3g_ft.xml>
