<r100_su122a.xml>
 <crew>
  <commander>radioman</commander>
  <gunner>
  </gunner>
  <driver>
  </driver>
  <loader>
  </loader>
 </crew>
 <speedLimits>
  <forward>30</forward>
  <backward>10</backward>
 </speedLimits>
 <invisibility>
  <moving>0.141</moving>
  <still>0.282</still>
  <camouflageBonus>0.02</camouflageBonus>
  <camouflageNetBonus>0.05</camouflageNetBonus>
  <firePenalty>0.423</firePenalty>
 </invisibility>
 <repairCost>7.57</repairCost>
 <crewXpFactor>1.0</crewXpFactor>
 <camouflage>
  <priceFactor>1.0</priceFactor>
  <tiling>1 1 0 0</tiling>
  <exclusionMask>
  </exclusionMask>
 </camouflage>
 <hull>
  <fakeTurrets>
   <lobby>0</lobby>
   <battle>0</battle>
  </fakeTurrets>
  <armor>
   <armor_1>25</armor_1>
   <armor_2>30</armor_2>
   <armor_3>15</armor_3>
   <armor_4>10</armor_4>
   <armor_5>7</armor_5>
   <armor_6>7</armor_6>
   <armor_7>5</armor_7>
   <armor_8>0</armor_8>
   <armor_9>25</armor_9>
   <armor_10>10</armor_10>
   <armor_11>5</armor_11>
   <armor_12>5</armor_12>
   <armor_13>10</armor_13>
   <armor_15>13<vehicleDamageFactor>0.0</vehicleDamageFactor></armor_15>
   <armor_16>7</armor_16>
  </armor>
  <primaryArmor>armor_1 armor_3 armor_4</primaryArmor>
  <weight>5275</weight>
  <maxHealth>168</maxHealth>
  <ammoBayHealth>
   <maxHealth>70</maxHealth>
   <maxRegenHealth>35</maxRegenHealth>
   <repairCost>1.0</repairCost>
  </ammoBayHealth>
  <models>
   <undamaged>vehicles/russian/R100_SU122A/normal/lod0/Hull.model</undamaged>
   <destroyed>vehicles/russian/R100_SU122A/crash/lod0/Hull.model</destroyed>
   <exploded>vehicles/russian/R100_SU122A/crash/lod0/Hull.model</exploded>
  </models>
  <swinging>
   <lodDist>FAR</lodDist>
   <pitchParams>0.34 38.00 0.36 1.00 0.05 0.34</pitchParams>
   <rollParams>1.00 0.34 38.00 0.36 1.00 0.06 0.40</rollParams>
   <sensitivityToImpulse>0.94</sensitivityToImpulse>
  </swinging>
  <exhaust>
   <pixie>gas_medium</pixie>
   <nodes>HP_Track_Exhaus_1 HP_Track_Exhaus_2</nodes>
  </exhaust>
  <turretPositions>
   <turret>-0.22763 0.540278 -0.72229</turret>
  </turretPositions>
  <hitTester>
   <collisionModelServer>vehicles/russian/R100_SU122A/collision/Hull.model</collisionModelServer>
   <collisionModelClient>vehicles/russian/R100_SU122A/collision_client/Hull.model</collisionModelClient>
  </hitTester>
  <emblemSlots>
   <clan>
    <rayStart>0.532326 0.450602 1.63726</rayStart>
    <rayEnd>0.532349 0.278545 1.5353</rayEnd>
    <rayUp>0.000000 0.000000 -1</rayUp>
    <size>0.32</size>
    <hideIfDamaged>false</hideIfDamaged>
   </clan>
   <player>
    <rayStart>-0.843449 1.15849 -0.491246</rayStart>
    <rayEnd>-0.843449 1.11322 -0.580415</rayEnd>
    <rayUp>0.000000 1 0.000000</rayUp>
    <size>0.27</size>
    <hideIfDamaged>false</hideIfDamaged>
   </player>
   <player>
    <rayStart>0.979153 0.970308 -0.755906</rayStart>
    <rayEnd>0.786926 0.915092 -0.755897</rayEnd>
    <rayUp>0.000000 1 0.000000</rayUp>
    <size>0.28</size>
    <hideIfDamaged>true</hideIfDamaged>
    <isMirrored>true</isMirrored>
   </player>
   <inscription>
    <rayStart>-1.13606 1.07986 -1.06795</rayStart>
    <rayEnd>-0.943771 1.02487 -1.06795</rayEnd>
    <rayUp>0.000000 1 0.000000</rayUp>
    <size>0.55</size>
    <hideIfDamaged>false</hideIfDamaged>
   </inscription>
   <inscription>
    <rayStart>-0.130369 0.097769 2.23246</rayStart>
    <rayEnd>-0.130346 -0.0742883 2.1305</rayEnd>
    <rayUp>0.000000 0.000000 -1</rayUp>
    <size>0.6</size>
    <hideIfDamaged>false</hideIfDamaged>
   </inscription>
  </emblemSlots>
  <hangarShadowTexture>vehicles/russian/R100_SU122A/SU122A_HangarShadowMap.dds</hangarShadowTexture>
 </hull>
 <chassis>
  <Chassis_R100_SU122A>
   <userString>#ussr_vehicles:Chassis_R100_SU122A</userString>
   <tags>
   </tags>
   <level>4</level>
   <price>4510</price>
   <unlocks>
    <chassis>Chassis_R100_SU122A_2<cost>2050</cost></chassis>
   </unlocks>
   <armor>
    <leftTrack>15</leftTrack>
    <rightTrack>15</rightTrack>
   </armor>
   <weight>3000</weight>
   <maxLoad>11000</maxLoad>
   <terrainResistance>1.2 1.4 2.3</terrainResistance>
   <brakeForce>10000</brakeForce>
   <rotationIsAroundCenter>true</rotationIsAroundCenter>
   <rotationSpeed>24</rotationSpeed>
   <shotDispersionFactors>
    <vehicleMovement>0.44</vehicleMovement>
    <vehicleRotation>0.44</vehicleRotation>
   </shotDispersionFactors>
   <bulkHealthFactor>3.0</bulkHealthFactor>
   <maxHealth>70</maxHealth>
   <maxRegenHealth>55</maxRegenHealth>
   <repairCost>2.5</repairCost>
   <models>
    <undamaged>vehicles/russian/R100_SU122A/normal/lod0/Chassis.model</undamaged>
    <destroyed>vehicles/russian/R100_SU122A/crash/lod0/Chassis.model</destroyed>
    <exploded>vehicles/russian/R100_SU122A/crash/lod0/Chassis.model</exploded>
   </models>
   <traces>
    <lodDist>FAR</lodDist>
    <bufferPrefs>mediumTank</bufferPrefs>
    <textureSet>ussr_01</textureSet>
    <size>0.4 0.34</size>
   </traces>
   <tracks>
    <lodDist>MEDIUM_TRACK</lodDist>
    <leftMaterial>track_mat_L_skinned</leftMaterial>
    <rightMaterial>track_mat_R_skinned</rightMaterial>
    <textureScale>-2.85</textureScale>
   </tracks>
   <wheels>
    <lodDist>MEDIUM</lodDist>
    <wheel>
     <isLeft>true</isLeft>
     <isLeading>true</isLeading>
     <name>WD_L0</name>
     <radius>0.29957</radius>
     <syncAngle>24</syncAngle>
    </wheel>
    <group>
     <isLeft>true</isLeft>
     <template>WD_L</template>
     <radius>0.129941</radius>
     <startIndex>1</startIndex>
     <count>3</count>
    </group>
    <wheel>
     <isLeft>true</isLeft>
     <isLeading>true</isLeading>
     <name>WD_L4</name>
     <radius>0.277051</radius>
     <syncAngle>24</syncAngle>
    </wheel>
    <group>
     <isLeft>true</isLeft>
     <template>W_L</template>
     <radius>0.277051</radius>
     <startIndex>0</startIndex>
     <count>6</count>
    </group>
    <wheel>
     <isLeft>false</isLeft>
     <isLeading>true</isLeading>
     <name>WD_R0</name>
     <radius>0.29957</radius>
     <syncAngle>24</syncAngle>
    </wheel>
    <group>
     <isLeft>false</isLeft>
     <template>WD_R</template>
     <radius>0.129941</radius>
     <startIndex>1</startIndex>
     <count>3</count>
    </group>
    <wheel>
     <isLeft>false</isLeft>
     <isLeading>true</isLeading>
     <name>WD_R4</name>
     <radius>0.277051</radius>
     <syncAngle>24</syncAngle>
    </wheel>
    <group>
     <isLeft>false</isLeft>
     <template>W_R</template>
     <radius>0.277051</radius>
     <startIndex>0</startIndex>
     <count>6</count>
    </group>
   </wheels>
   <drivingWheels>WD_L0 WD_L4</drivingWheels>
   <effects>
    <lodDist>MEDIUM</lodDist>
    <mud>mediumTankMud</mud>
   </effects>
   <wwsoundPC>treads_type_pc</wwsoundPC>
   <wwsoundNPC>trds_med_npc</wwsoundNPC>
   <hullPosition>0.000000 0.815126 0.000000</hullPosition>
   <hitTester>
    <collisionModelServer>vehicles/russian/R100_SU122A/collision/Chassis.model</collisionModelServer>
    <collisionModelClient>vehicles/russian/R100_SU122A/collision_client/Chassis.model</collisionModelClient>
   </hitTester>
   <topRightCarryingPoint>1.20748 1.60935</topRightCarryingPoint>
   <maxClimbAngle>25</maxClimbAngle>
   <navmeshGirth>6.0</navmeshGirth>
   <AODecals>
    <decal>
     <transform>
      <row0>3.871990 0.000000 0.000000</row0>
      <row1>0.000000 1.350000 0.000000</row1>
      <row2>0.000000 0.000000 5.946580</row2>
      <row3>0.000000 0.000000 0.000001</row3>
     </transform>
    </decal>
   </AODecals>
   <splineDesc>
    <segmentModelLeft>vehicles/russian/R100_SU122A/track/segment1.model</segmentModelLeft>
    <segmentModelRight>vehicles/russian/R100_SU122A/track/segment1.model</segmentModelRight>
    <left>vehicles/russian/R100_SU122A/track/left.track</left>
    <right>vehicles/russian/R100_SU122A/track/right.track</right>
    <segmentLength>0.117</segmentLength>
    <segmentOffset>0.082</segmentOffset>
    <lodDist>MEDIUM</lodDist>
    <atlas>
     <UTiles>1</UTiles>
     <VTiles>1</VTiles>
    </atlas>
   </splineDesc>
   <groundNodes>
    <group>
     <template>Track_L</template>
     <startIndex>0</startIndex>
     <count>6</count>
     <isLeft>true</isLeft>
     <minOffset>-0.2</minOffset>
     <maxOffset>0.2</maxOffset>
    </group>
    <group>
     <template>Track_R</template>
     <startIndex>0</startIndex>
     <count>6</count>
     <isLeft>false</isLeft>
     <minOffset>-0.2</minOffset>
     <maxOffset>0.2</maxOffset>
    </group>
   </groundNodes>
   <trackThickness>0.0124</trackThickness>
   <trackNodes>
    <enable>true</enable>
    <linkBones>false</linkBones>
    <maxAmplitude>0.1</maxAmplitude>
    <maxOffset>0.1</maxOffset>
    <gravity>-6.2</gravity>
    <elasticity>1168</elasticity>
    <damping>2</damping>
    <forwardElastK>1</forwardElastK>
    <backwardElastK>1</backwardElastK>
    <offset>-0.046</offset>
    <node>
     <isLeft>true</isLeft>
     <name>Track_VT_L0</name>
     <damping>2</damping>
     <forwardElastK>2.5</forwardElastK>
     <backwardElastK>0.5</backwardElastK>
    </node>
    <node>
     <isLeft>false</isLeft>
     <name>Track_VD_R0</name>
     <forwardElastK>0.7</forwardElastK>
     <backwardElastK>2.15</backwardElastK>
    </node>
    <node>
     <isLeft>true</isLeft>
     <name>Track_VT_L1</name>
     <forwardElastK>2</forwardElastK>
     <backwardElastK>0.7</backwardElastK>
    </node>
    <node>
     <isLeft>true</isLeft>
     <name>Track_VT_L2</name>
     <forwardElastK>1</forwardElastK>
     <backwardElastK>0.8</backwardElastK>
    </node>
    <node>
     <isLeft>true</isLeft>
     <name>Track_VT_L3</name>
     <forwardElastK>1</forwardElastK>
     <backwardElastK>0.9</backwardElastK>
    </node>
    <node>
     <isLeft>true</isLeft>
     <name>Track_VD_L0</name>
     <forwardElastK>0.7</forwardElastK>
     <backwardElastK>2.15</backwardElastK>
    </node>
    <node>
     <isLeft>true</isLeft>
     <name>Track_VD_L1</name>
     <damping>2</damping>
     <forwardElastK>1</forwardElastK>
     <backwardElastK>0.59</backwardElastK>
    </node>
    <node>
     <isLeft>false</isLeft>
     <name>Track_VD_R1</name>
     <damping>2</damping>
     <forwardElastK>1</forwardElastK>
     <backwardElastK>0.59</backwardElastK>
    </node>
    <node>
     <isLeft>false</isLeft>
     <name>Track_VT_R0</name>
     <forwardElastK>2.5</forwardElastK>
     <backwardElastK>0.5</backwardElastK>
    </node>
    <node>
     <isLeft>false</isLeft>
     <name>Track_VT_R1</name>
     <forwardElastK>2</forwardElastK>
     <backwardElastK>0.7</backwardElastK>
    </node>
    <node>
     <isLeft>false</isLeft>
     <name>Track_VT_R2</name>
     <forwardElastK>1</forwardElastK>
     <backwardElastK>0.8</backwardElastK>
    </node>
    <node>
     <isLeft>false</isLeft>
     <name>Track_VT_R3</name>
     <forwardElastK>1</forwardElastK>
     <backwardElastK>0.9</backwardElastK>
    </node>
   </trackNodes>
  </Chassis_R100_SU122A>
  <Chassis_R100_SU122A_2>
   <userString>#ussr_vehicles:Chassis_R100_SU122A_2</userString>
   <tags>
   </tags>
   <level>5</level>
   <price>8500</price>
   <armor>
    <leftTrack>15</leftTrack>
    <rightTrack>15</rightTrack>
   </armor>
   <weight>3000</weight>
   <maxLoad>13000</maxLoad>
   <terrainResistance>1.1 1.3 2.1</terrainResistance>
   <brakeForce>11000</brakeForce>
   <rotationIsAroundCenter>true</rotationIsAroundCenter>
   <rotationSpeed>26</rotationSpeed>
   <shotDispersionFactors>
    <vehicleMovement>0.4</vehicleMovement>
    <vehicleRotation>0.4</vehicleRotation>
   </shotDispersionFactors>
   <bulkHealthFactor>3.0</bulkHealthFactor>
   <maxHealth>80</maxHealth>
   <maxRegenHealth>60</maxRegenHealth>
   <repairCost>2.5</repairCost>
   <models>
    <undamaged>vehicles/russian/R100_SU122A/normal/lod0/Chassis.model</undamaged>
    <destroyed>vehicles/russian/R100_SU122A/crash/lod0/Chassis.model</destroyed>
    <exploded>vehicles/russian/R100_SU122A/crash/lod0/Chassis.model</exploded>
   </models>
   <traces>
    <lodDist>FAR</lodDist>
    <bufferPrefs>mediumTank</bufferPrefs>
    <textureSet>ussr_01</textureSet>
    <size>0.4 0.34</size>
   </traces>
   <tracks>
    <lodDist>MEDIUM_TRACK</lodDist>
    <leftMaterial>track_mat_L_skinned</leftMaterial>
    <rightMaterial>track_mat_R_skinned</rightMaterial>
    <textureScale>-2.85</textureScale>
   </tracks>
   <wheels>
    <lodDist>MEDIUM</lodDist>
    <wheel>
     <isLeft>true</isLeft>
     <isLeading>true</isLeading>
     <name>WD_L0</name>
     <radius>0.29957</radius>
     <syncAngle>24</syncAngle>
    </wheel>
    <group>
     <isLeft>true</isLeft>
     <template>WD_L</template>
     <radius>0.129941</radius>
     <startIndex>1</startIndex>
     <count>3</count>
    </group>
    <wheel>
     <isLeft>true</isLeft>
     <isLeading>true</isLeading>
     <name>WD_L4</name>
     <radius>0.277051</radius>
     <syncAngle>24</syncAngle>
    </wheel>
    <group>
     <isLeft>true</isLeft>
     <template>W_L</template>
     <radius>0.277051</radius>
     <startIndex>0</startIndex>
     <count>6</count>
    </group>
    <wheel>
     <isLeft>false</isLeft>
     <isLeading>true</isLeading>
     <name>WD_R0</name>
     <radius>0.29957</radius>
     <syncAngle>24</syncAngle>
    </wheel>
    <group>
     <isLeft>false</isLeft>
     <template>WD_R</template>
     <radius>0.129941</radius>
     <startIndex>1</startIndex>
     <count>3</count>
    </group>
    <wheel>
     <isLeft>false</isLeft>
     <isLeading>true</isLeading>
     <name>WD_R4</name>
     <radius>0.277051</radius>
     <syncAngle>24</syncAngle>
    </wheel>
    <group>
     <isLeft>false</isLeft>
     <template>W_R</template>
     <radius>0.277051</radius>
     <startIndex>0</startIndex>
     <count>6</count>
    </group>
   </wheels>
   <drivingWheels>WD_L0 WD_L4</drivingWheels>
   <effects>
    <lodDist>MEDIUM</lodDist>
    <mud>mediumTankMud</mud>
   </effects>
   <wwsoundPC>treads_type_pc</wwsoundPC>
   <wwsoundNPC>trds_med_npc</wwsoundNPC>
   <hullPosition>0.000000 0.815126 0.000000</hullPosition>
   <hitTester>
    <collisionModelServer>vehicles/russian/R100_SU122A/collision/Chassis.model</collisionModelServer>
    <collisionModelClient>vehicles/russian/R100_SU122A/collision_client/Chassis.model</collisionModelClient>
   </hitTester>
   <topRightCarryingPoint>1.20748 1.60935</topRightCarryingPoint>
   <maxClimbAngle>25</maxClimbAngle>
   <navmeshGirth>6.0</navmeshGirth>
   <AODecals>
    <decal>
     <transform>
      <row0>3.885860 0.000000 0.000000</row0>
      <row1>0.000000 1.350000 0.000000</row1>
      <row2>0.000000 0.000000 5.946580</row2>
      <row3>0.000000 0.000000 0.000001</row3>
     </transform>
    </decal>
   </AODecals>
   <splineDesc>
    <segmentModelLeft>vehicles/russian/R100_SU122A/track/segment1.model</segmentModelLeft>
    <segmentModelRight>vehicles/russian/R100_SU122A/track/segment1.model</segmentModelRight>
    <left>vehicles/russian/R100_SU122A/track/left.track</left>
    <right>vehicles/russian/R100_SU122A/track/right.track</right>
    <segmentLength>0.117</segmentLength>
    <segmentOffset>0.082</segmentOffset>
    <lodDist>MEDIUM</lodDist>
    <atlas>
     <UTiles>1</UTiles>
     <VTiles>1</VTiles>
    </atlas>
   </splineDesc>
   <groundNodes>
    <group>
     <template>Track_L</template>
     <startIndex>0</startIndex>
     <count>6</count>
     <isLeft>true</isLeft>
     <minOffset>-0.2</minOffset>
     <maxOffset>0.2</maxOffset>
    </group>
    <group>
     <template>Track_R</template>
     <startIndex>0</startIndex>
     <count>6</count>
     <isLeft>false</isLeft>
     <minOffset>-0.2</minOffset>
     <maxOffset>0.2</maxOffset>
    </group>
   </groundNodes>
   <trackThickness>0.0124</trackThickness>
   <trackNodes>
    <enable>true</enable>
    <linkBones>false</linkBones>
    <maxAmplitude>0.1</maxAmplitude>
    <maxOffset>0.1</maxOffset>
    <gravity>-6.2</gravity>
    <elasticity>1168</elasticity>
    <damping>2</damping>
    <forwardElastK>1</forwardElastK>
    <backwardElastK>1</backwardElastK>
    <offset>-0.046</offset>
    <node>
     <isLeft>true</isLeft>
     <name>Track_VT_L0</name>
     <damping>2</damping>
     <forwardElastK>2.5</forwardElastK>
     <backwardElastK>0.5</backwardElastK>
    </node>
    <node>
     <isLeft>false</isLeft>
     <name>Track_VD_R0</name>
     <forwardElastK>0.7</forwardElastK>
     <backwardElastK>2.15</backwardElastK>
    </node>
    <node>
     <isLeft>true</isLeft>
     <name>Track_VT_L1</name>
     <forwardElastK>2</forwardElastK>
     <backwardElastK>0.7</backwardElastK>
    </node>
    <node>
     <isLeft>true</isLeft>
     <name>Track_VT_L2</name>
     <forwardElastK>1</forwardElastK>
     <backwardElastK>0.8</backwardElastK>
    </node>
    <node>
     <isLeft>true</isLeft>
     <name>Track_VT_L3</name>
     <forwardElastK>1</forwardElastK>
     <backwardElastK>0.9</backwardElastK>
    </node>
    <node>
     <isLeft>true</isLeft>
     <name>Track_VD_L0</name>
     <forwardElastK>0.7</forwardElastK>
     <backwardElastK>2.15</backwardElastK>
    </node>
    <node>
     <isLeft>true</isLeft>
     <name>Track_VD_L1</name>
     <damping>2</damping>
     <forwardElastK>1</forwardElastK>
     <backwardElastK>0.55</backwardElastK>
    </node>
    <node>
     <isLeft>false</isLeft>
     <name>Track_VD_R1</name>
     <damping>2</damping>
     <forwardElastK>1</forwardElastK>
     <backwardElastK>0.55</backwardElastK>
    </node>
    <node>
     <isLeft>false</isLeft>
     <name>Track_VT_R0</name>
     <forwardElastK>2.5</forwardElastK>
     <backwardElastK>0.5</backwardElastK>
    </node>
    <node>
     <isLeft>false</isLeft>
     <name>Track_VT_R1</name>
     <forwardElastK>2</forwardElastK>
     <backwardElastK>0.7</backwardElastK>
    </node>
    <node>
     <isLeft>false</isLeft>
     <name>Track_VT_R2</name>
     <forwardElastK>1</forwardElastK>
     <backwardElastK>0.8</backwardElastK>
    </node>
    <node>
     <isLeft>false</isLeft>
     <name>Track_VT_R3</name>
     <forwardElastK>1</forwardElastK>
     <backwardElastK>0.9</backwardElastK>
    </node>
   </trackNodes>
  </Chassis_R100_SU122A_2>
 </chassis>
 <turrets0>
  <Turret_1_R100_SU122A>
   <ceilless>true</ceilless>
   <userString>#ussr_vehicles:Turret_1_R100_SU122A</userString>
   <tags>cannotDetach</tags>
   <level>5</level>
   <price>500</price>
   <notInShop>true</notInShop>
   <armor>
    <armor_2>5</armor_2>
   </armor>
   <weight>100</weight>
   <maxHealth>42</maxHealth>
   <rotationSpeed>16</rotationSpeed>
   <turretRotatorHealth>
    <maxHealth>100</maxHealth>
    <maxRegenHealth>50</maxRegenHealth>
    <repairCost>1.0</repairCost>
   </turretRotatorHealth>
   <circularVisionRadius>255</circularVisionRadius>
   <surveyingDeviceHealth>
    <maxHealth>50</maxHealth>
    <maxRegenHealth>25</maxRegenHealth>
    <repairCost>1.0</repairCost>
   </surveyingDeviceHealth>
   <guns>
    <_122mm_M-30>shared<maxAmmo>20</maxAmmo><pitchLimits><minPitch>0 -45 1 -45</minPitch><maxPitch>0 3 1 3</maxPitch></pitchLimits><unlocks><gun>_152mm_howitzer_D-1<cost>6400</cost></gun></unlocks><armor><armor_2>20</armor_2><armor_3>20</armor_3><gun>20</gun><gunBreech>0</gunBreech></armor><invisibilityFactorAtShot>0.2</invisibilityFactorAtShot><shotDispersionRadius>0.86</shotDispersionRadius><reloadTime>16.5</reloadTime><shotDispersionFactors><turretRotation>0.4</turretRotation><afterShot>6</afterShot><whileGunDamaged>2.0</whileGunDamaged></shotDispersionFactors><aimingTime>7</aimingTime><turretYawLimits>-7.5 7.5</turretYawLimits><recoil><lodDist>MEDIUM</lodDist><amplitude>0.25</amplitude><recoilEffect>large</recoilEffect></recoil><models><undamaged>vehicles/russian/R100_SU122A/normal/lod0/Gun_01.model</undamaged><destroyed>vehicles/russian/R100_SU122A/crash/lod0/Gun_01.model</destroyed><exploded>vehicles/russian/R100_SU122A/crash/lod0/Gun_01.model</exploded></models><hitTester><collisionModelServer>vehicles/russian/R100_SU122A/collision/Gun_01.model</collisionModelServer><collisionModelClient>vehicles/russian/R100_SU122A/collision_client/Gun_01.model</collisionModelClient></hitTester><emblemSlots><insigniaOnGun><rayStart>0.0288021 0.0078832 1.72809</rayStart><rayEnd>0.014789 0.0238081 1.72809</rayEnd><rayUp>0.093 0.093 4</rayUp><size>0.514</size><hideIfDamaged>false</hideIfDamaged></insigniaOnGun></emblemSlots><animateEmblemSlots>true</animateEmblemSlots><camouflage><tiling>0.64 0.64 0.000000 0.000000</tiling></camouflage></_122mm_M-30>
    <_152mm_howitzer_D-1>shared<maxAmmo>15</maxAmmo><pitchLimits><minPitch>0 -45 1 -45</minPitch><maxPitch>0 3 1 3</maxPitch></pitchLimits><unlocks><vehicle>R26_SU-8<cost>29800</cost></vehicle></unlocks><armor><armor_2>20</armor_2><armor_3>20</armor_3><gun>25</gun><gunBreech>0</gunBreech></armor><invisibilityFactorAtShot>0.143</invisibilityFactorAtShot><shotDispersionRadius>0.85</shotDispersionRadius><reloadTime>31.6</reloadTime><shotDispersionFactors><turretRotation>0.44</turretRotation><afterShot>6.0</afterShot><whileGunDamaged>2.0</whileGunDamaged></shotDispersionFactors><aimingTime>7</aimingTime><turretYawLimits>-7.5 7.5</turretYawLimits><recoil><lodDist>MEDIUM</lodDist><amplitude>0.22</amplitude><recoilEffect>huge</recoilEffect></recoil><models><undamaged>vehicles/russian/R100_SU122A/normal/lod0/Gun_02.model</undamaged><destroyed>vehicles/russian/R100_SU122A/crash/lod0/Gun_02.model</destroyed><exploded>vehicles/russian/R100_SU122A/crash/lod0/Gun_02.model</exploded></models><hitTester><collisionModelServer>vehicles/russian/R100_SU122A/collision/Gun_02.model</collisionModelServer><collisionModelClient>vehicles/russian/R100_SU122A/collision_client/Gun_02.model</collisionModelClient></hitTester><emblemSlots><insigniaOnGun><rayStart>0.0291553 0.0135112 1.79492</rayStart><rayEnd>-0.0182743 -0.0995327 1.79492</rayEnd><rayUp>0.107 0.107 4</rayUp><size>0.514</size><hideIfDamaged>false</hideIfDamaged></insigniaOnGun></emblemSlots><animateEmblemSlots>true</animateEmblemSlots><camouflage><tiling>0.715 0.715 0.000000 0.000000</tiling></camouflage></_152mm_howitzer_D-1>
   </guns>
   <models>
    <undamaged>vehicles/russian/R100_SU122A/normal/lod0/Turret_01.model</undamaged>
    <destroyed>vehicles/russian/R100_SU122A/crash/lod0/Turret_01.model</destroyed>
    <exploded>vehicles/russian/R100_SU122A/crash/lod0/Turret_01.model</exploded>
   </models>
   <hitTester>
    <collisionModelServer>vehicles/russian/R100_SU122A/collision/Turret_01.model</collisionModelServer>
    <collisionModelClient>vehicles/russian/R100_SU122A/collision_client/Turret_01.model</collisionModelClient>
   </hitTester>
   <gunPosition>0.015274 0.524596 -0.279387</gunPosition>
   <emblemSlots>
   </emblemSlots>
   <showEmblemsOnGun>false</showEmblemsOnGun>
   <physicsShape>1.240 -0.027 1.247 0.055 1.000 0.000 0.500 0.100 0.000 0.500 0.000 0.500 0.611 0.100 0.216</physicsShape>
   <wwturretRotatorSoundManual>tur_man_trav_04</wwturretRotatorSoundManual>
  </Turret_1_R100_SU122A>
 </turrets0>
 <engines>
  <GAZ-203>shared<unlocks><engine>M-80<cost>240</cost></engine></unlocks></GAZ-203>
  <M-80>shared</M-80>
 </engines>
 <fuelTanks>
  <Medium>shared</Medium>
 </fuelTanks>
 <radios>
  <_10R>shared<unlocks><radio>_12RT<cost>5600</cost></radio></unlocks></_10R>
  <_12RT>shared</_12RT>
 </radios>
 <physics>
  <detailed>
   <engines>
    <GAZ-203>
     <smplEnginePower>148.0194</smplEnginePower>
    </GAZ-203>
    <M-80>
     <smplEnginePower>179.7378</smplEnginePower>
    </M-80>
   </engines>
   <chassis>
    <Chassis_R100_SU122A>
     <grounds>
      <ground>
       <medium>
        <rollingFriction>0.1127</rollingFriction>
       </medium>
      </ground>
      <sand>
       <medium>
        <rollingFriction>0.1127</rollingFriction>
       </medium>
      </sand>
      <wood>
       <medium>
        <rollingFriction>0.1127</rollingFriction>
       </medium>
      </wood>
      <snow>
       <medium>
        <rollingFriction>0.1127</rollingFriction>
       </medium>
      </snow>
      <stone>
       <medium>
        <rollingFriction>0.1127</rollingFriction>
       </medium>
      </stone>
      <metal>
       <medium>
        <rollingFriction>0.1127</rollingFriction>
       </medium>
      </metal>
     </grounds>
    </Chassis_R100_SU122A>
    <Chassis_R100_SU122A_2>
     <grounds>
      <ground>
       <medium>
        <rollingFriction>0.10465</rollingFriction>
       </medium>
      </ground>
      <sand>
       <medium>
        <rollingFriction>0.10465</rollingFriction>
       </medium>
      </sand>
      <wood>
       <medium>
        <rollingFriction>0.10465</rollingFriction>
       </medium>
      </wood>
      <snow>
       <medium>
        <rollingFriction>0.10465</rollingFriction>
       </medium>
      </snow>
      <stone>
       <medium>
        <rollingFriction>0.10465</rollingFriction>
       </medium>
      </stone>
      <metal>
       <medium>
        <rollingFriction>0.10465</rollingFriction>
       </medium>
      </metal>
     </grounds>
    </Chassis_R100_SU122A_2>
   </chassis>
  </detailed>
 </physics>
 <clientAdjustmentFactors>
  <armour>0.873174641</armour>
 </clientAdjustmentFactors>
 <effects>
  <collision>
  </collision>
  <damagedStateGroup>medium</damagedStateGroup>
 </effects>
 <emblems>
  <default>ussr_star</default>
  <lodDist>MEDIUM</lodDist>
  <alpha>0.88</alpha>
 </emblems>
 <horns>
  <priceFactor>1</priceFactor>
  <distanceFactor>1</distanceFactor>
  <volumeFactor>1</volumeFactor>
 </horns>
</r100_su122a.xml>
