<hangar_premium_roof.visual>
  <node>
    <identifier>Scene Root</identifier>
    <transform>
      <row0>	1.000000 0.000000 0.000000	</row0>
      <row1>	0.000000 1.000000 0.000000	</row1>
      <row2>	0.000000 0.000000 1.000000	</row2>
      <row3>	0.000000 0.000000 0.000000	</row3>
    </transform>
  </node>
  <renderSet>
    <treatAsWorldSpaceObject>	false	</treatAsWorldSpaceObject>
    <node>Scene Root</node>
    <geometry>
      <vertices>	vertices	</vertices>
      <stream>uv2</stream>
      <primitive>indices</primitive>
<primitiveGroup>	0
				<material>
					<identifier>	light_only2	</identifier>
					<fx>	shaders/std_effects/lightonly_uvtransform2_alpha.fx	</fx>
					<collisionFlags>	0	</collisionFlags>
					<materialKind>	0	</materialKind>
					<property>	lightEnable
						<Bool>	false	</Bool>
					</property>
					<property>	alphaReference
						<Int>	0	</Int>
					</property>
					<property>	alphaTestEnable
						<Bool>	false	</Bool>
					</property>
					<property>	doubleSided
						<Bool>	true	</Bool>
					</property>
					<property>	selfIllumination
						<Float>	0.000000	</Float>
					</property>
					<property>	diffuseMap
						<Texture>	content/Interface/shells/Hangar_premium/ray.dds	</Texture>
					</property>
					<property>	texAddressMode
						<Int>	1	</Int>
					</property>
					<property>	uTransform_diffuse
						<Vector4>	1.000000 0.000000 0.020000 0.000000	</Vector4>
					</property>
					<property>	destBlend
						<Int>	5	</Int>
					</property>
					<property>	srcBlend
						<Int>	5	</Int>
					</property>
				</material>
			</primitiveGroup>
			<primitiveGroup>	1
				<material>
					<identifier>	light_only	</identifier>
					<fx>	shaders/std_effects/lightonly.fx	</fx>
					<collisionFlags>	0	</collisionFlags>
					<materialKind>	0	</materialKind>
					<property>	texAddressMode
						<Int>	1	</Int>
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					<property>	alphaReference
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					</property>
					<property>	alphaTestEnable
						<Bool>	false	</Bool>
					</property>
					<property>	doubleSided
						<Bool>	false	</Bool>
					</property>
					<property>	selfIllumination
						<Float>	0.000000	</Float>
					</property>
					<property>	diffuseMap
						<Texture>	content/Interface/shells/Hangar_premium/Texture_TWO.dds	</Texture>
					</property>
				</material>
			</primitiveGroup>
		</geometry>
  </renderSet>
  <boundingBox>
    <min>	-18.035180 -2.305770 -17.936090	</min>
    <max>	14.620390 17.855490 29.069520	</max>
  </boundingBox>
</hangar_premium_roof.visual>