<l_wall_projector.visual>
  <node>
    <identifier>Scene Root</identifier>
    <transform>
      <row0>	1,000000 0,000000 0,000000	</row0>
      <row1>	0,000000 1,000000 0,000000	</row1>
      <row2>	0,000000 0,000000 1,000000	</row2>
      <row3>	0,000000 0,000000 0,000000	</row3>
    </transform>
  </node>
  <renderSet>
    <treatAsWorldSpaceObject>	false	</treatAsWorldSpaceObject>
    <node>Scene Root</node>
    <geometry>
      <vertices>	vertices	</vertices>
      <stream>colour</stream>
      <primitive>indices</primitive>
      <primitiveGroup>	0	<material><identifier>01 - Default</identifier><fx>shaders/custom/volumetric_effect.fx</fx><collisionFlags>	0	</collisionFlags><materialKind>	0	</materialKind><property>doubleSided<Bool>	false	</Bool></property><property>Alpha_Additive_amount<Float>	0,000000	</Float></property><property>alphaAdditiveEnable<Bool>	false	</Bool></property><property>FreshnelColor<Vector4>	1,000000 0,960784 0,756863 1,000000	</Vector4></property><property>fresnelOffset<Float>	0,000000	</Float></property><property>fresnelExp<Float>	0,100000	</Float></property><property>alphaFreshnelEnable<Bool>	true	</Bool></property><property>diffuse_UV_Speed<Vector4>	0,000000 0,000000 0,000000 0,000000	</Vector4></property><property>diffuseMap<Texture>particles/mesh_particles/lights/Hangar_lights/l_wall_projector.dds</Texture></property><property>destBlend<Int>	2	</Int></property><property>	srcBlend	<Int>	5	</Int></property></material></primitiveGroup>
    </geometry>
  </renderSet>
  <boundingBox>
    <min>	-0,045967 -0,109641 -0,014830	</min>
    <max>	0,045967 0,002005 0,089118	</max>
  </boundingBox>
</l_wall_projector.visual>